Post by sansa on Oct 28, 2014 5:51:19 GMT
{HISTORY}
Vampires came into being thousands of years ago. Some say it was a spell gone awry, some say it was a curse from the Everlasting Cat, and some say it was something much darker, something unspeakable. The first Vampires were monstrous things, with unbearable appearances and no semblance of felinity. In fact, they were quite similar to the modern view of Vampires. Deathly pale fur, incapable of standing in the light of the sun, an aversion to garlic, silver, and wood. Today's Vampires are much more capable of blending in with feline society.
{BEHAVIOR AND CULTURE}
Vampires are feral, predatory creatures. Though, with age comes control. Young Vampires are bloodthirsty and near uncontrollable, as they are incredibly strong for the first year or so of their new life. It is quite simple for a Vampire to blend in and pass as feline, as their appearance is not dramatically difference. A closer look might tell you that their fur is slightly paler, their body temperature is ice cold, and their heartbeats are unnaturally slow.
While all felines do have small, weak fangs, Vampire fangs are a bit more complicated. They are longer and much sharper than feline fangs. Vampires have the ability to retract them at will, replacing them with standard feline fangs. When a Vampire is feeding, or is experiencing a hunger they cannot control, their eyes turn black, and they typically are unable to stop their fangs from extending.
Vampires must drink blood to survive. An all-feline diet is ideal, and most Vampires follow it exclusively. It is possible to survive on the blood of other animals, though these Vampires are significantly weaker than other Vampires. Human blood has no effect on any Vampire. To drink, a Vampire pierces the skin with their fangs, and small grooves in the back of them help direct the blood into their mouths. This can be a messy process or a clean one. That is mostly a personal preference. From a feline perspective, if the victim struggles or is too tense, the experience can be excruciating. If the feline is a willing and relaxed donor, the experience can be extremely pleasurable for both parties.
Unlike the Vampires of the stories, these Vampires have no issues with sunlight. However, many still believe that Vampires cannot walk in the daylight, which they are more than happy to use to their advantage. They also eat, drink, and sleep, though they do not have to in order to survive and remain strong. Most choose to, though, as their heightened senses make the experience of eating incredibly pleasurable, and sleep is a useful way to pass time.
If there is one thing that every Vampire has in common, it is pride. Pride in their abilities, in their community, in their Vampirism. Fictional depictions of Vampires who are ashamed of themselves or wish they were 'normal' would be met with disdain, if these Vampires were aware of human popular culture.
{POWERS}
{WEAKNESSES}
{TRANSITIONING}
Felines can only Transition if they die with the blood of a Vampire in their system. The nature of the death is irrelevant, as long as the body remains intact and able to function. After death, the feline will awaken in a state of Transition. In order to complete this process, they must consume feline blood, and only feline blood, within twenty-four hours. If they do not do this, they will grow progressively weaker and eventually die permanently.
Vampires came into being thousands of years ago. Some say it was a spell gone awry, some say it was a curse from the Everlasting Cat, and some say it was something much darker, something unspeakable. The first Vampires were monstrous things, with unbearable appearances and no semblance of felinity. In fact, they were quite similar to the modern view of Vampires. Deathly pale fur, incapable of standing in the light of the sun, an aversion to garlic, silver, and wood. Today's Vampires are much more capable of blending in with feline society.
{BEHAVIOR AND CULTURE}
Vampires are feral, predatory creatures. Though, with age comes control. Young Vampires are bloodthirsty and near uncontrollable, as they are incredibly strong for the first year or so of their new life. It is quite simple for a Vampire to blend in and pass as feline, as their appearance is not dramatically difference. A closer look might tell you that their fur is slightly paler, their body temperature is ice cold, and their heartbeats are unnaturally slow.
While all felines do have small, weak fangs, Vampire fangs are a bit more complicated. They are longer and much sharper than feline fangs. Vampires have the ability to retract them at will, replacing them with standard feline fangs. When a Vampire is feeding, or is experiencing a hunger they cannot control, their eyes turn black, and they typically are unable to stop their fangs from extending.
Vampires must drink blood to survive. An all-feline diet is ideal, and most Vampires follow it exclusively. It is possible to survive on the blood of other animals, though these Vampires are significantly weaker than other Vampires. Human blood has no effect on any Vampire. To drink, a Vampire pierces the skin with their fangs, and small grooves in the back of them help direct the blood into their mouths. This can be a messy process or a clean one. That is mostly a personal preference. From a feline perspective, if the victim struggles or is too tense, the experience can be excruciating. If the feline is a willing and relaxed donor, the experience can be extremely pleasurable for both parties.
Unlike the Vampires of the stories, these Vampires have no issues with sunlight. However, many still believe that Vampires cannot walk in the daylight, which they are more than happy to use to their advantage. They also eat, drink, and sleep, though they do not have to in order to survive and remain strong. Most choose to, though, as their heightened senses make the experience of eating incredibly pleasurable, and sleep is a useful way to pass time.
If there is one thing that every Vampire has in common, it is pride. Pride in their abilities, in their community, in their Vampirism. Fictional depictions of Vampires who are ashamed of themselves or wish they were 'normal' would be met with disdain, if these Vampires were aware of human popular culture.
{POWERS}
- Strength - Vampires are much stronger than felines, and they grow even stronger with time. Even a Vampire still in Transition has the strength to throw a fully-grown Feline across a room with one arm. They can lift felines by the throat, snap necks, rip off limbs, and pull out internal organs with little effort. Vampires who feed on non-feline blood are much weaker than those who have a strictly feline diet, though they are still notably stronger than an average feline.
- Speed - Vampires are faster than the average feline. They can accelerate their movements to cover a short distance in an instant, often faster than the feline eye can see. When running long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. Like strength, speed improves with time.
- Agility - Vampires possess superfeline agility. They can move, jump great heights, climb, and run incredibly fast without difficulty or exhaustion. Vampires can jump with their super speed as well. This ability increases with time.
- Senses - Vampires have extremely keen senses of hearing, sight, and smell that far exceed those of felines. They can hear whispered conversations from across the room, smell blood from several meters away, and see clearly in near darkness. This can be used or turned off at will. These senses improve with time.
- Enhanced Emotions - Many Vampires do not consider this a strength. Vampires experience emotion more powerfully than felines. Unlike other powers, this does not improve with age. A newborn Vampire can feel emotions as intensely as a Vampire who has existed for five thousand years.
- Immortality - A Vampire stops aging once Transitioned. Upon their Transition, Vampires become immune to all conventional illnesses, diseases, viruses, and infections.
- Accelerated Healing - Vampires heal extremely quickly, though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place after being broken, and can fully recover from stab wounds and the like.
- Durability - Vampires can take a great amount of physical damage without being slowed down. This resiliency improves with time.
{WEAKNESSES}
- Decapitation - Removing the head of a Vampire will result in instant and permanent death.
- Fire - Vampires are sensitive to fire and will permanently die if set alight and left to burn.
- Wood - Wounding a Vampire with a wooden weapon, such as a stake, will incapacitate them. Stabbing a Vampire through the heart with a wooden stake will result in permanent death.
- Heart Extraction - Removing the heart of a Vampire will result in permanent death.
- Desiccation - Vampires who abstain from blood, willingly or otherwise, will dry up to the point of mummification. It is said to be excruciating. This process takes months to incapacitate them fully, though it will not kill them. A desiccated Vampire can be brought back through feeding them feline blood.
- Broken Neck - Breaking a Vampire's neck will not kill them, but it will render them unconscious for a few minutes to an hour.
- Physical Trauma - Injuries such as stab wounds and broken bones will cause a Vampire pain, and will also slow them down. However, this is momentary, as they will heal completely within seconds.
- Aloe Vera - Aloe in any form is possibly a Vampires most well-known weakness. If a Vampire comes into physical contact with aloe, it will burn them. This includes ingestion, where it burns their throat and digestive tract as well as causes weakness and fever. Many Jellicles regularly ingest aloe to make their blood undrinkable for Vampires.
- Iron - The only material Vampires cannot break. Chain them or cage them in iron, and they have little hope of escape.
{TRANSITIONING}
Felines can only Transition if they die with the blood of a Vampire in their system. The nature of the death is irrelevant, as long as the body remains intact and able to function. After death, the feline will awaken in a state of Transition. In order to complete this process, they must consume feline blood, and only feline blood, within twenty-four hours. If they do not do this, they will grow progressively weaker and eventually die permanently.